Issue
 Seven
 
 July
 2003
©2003 
by 
Cliff 
Johnson 
All 
Rights 
Reserved 
All good things come
to those who wait.
the officious newsletter of author Cliff Johnson Time and tide
wait for no man.
     >Take One<
     There are 10 kinds of people in the world. Those who understand binary and those who don’t.
     >Take Two<
     Jules Feiffer recalls “I used to think I was poor. Then they told me I wasn’t poor, I was needy. Then they told me it was self-defeating to think of myself as needy. I was deprived. Oh, not deprived, but rather underprivileged. Then they told me that underprivileged was overused. I was disadvantaged. I still don’t have a dime. But I have a great vocabulary.”
     >Take Three<
     
From Graeme’s List of Words that are Fun to Say — Bedraggled, Cantankerous, Epicurean, Hornswoggled, Incipient, Lackadaisical, Lugubrious, Obsequious, Persnickety, Ramshackle, Slatternly — I composed this:
     Bedraggled from the cloudburst, the cantankerous coot, epicurean in his youth, fled inside his ramshackle cabin and slouched in the slatternly sofa; hornswoggled by a lackadaisical roof repairman, the coot, his mood, lugubrious, contemplated the incipient leaks in his ceiling and wondered why he trusted a handyman that obsequious; next time he would err on the side of persnickety.
     >Take Four<
     William Shakespeare recites “Brevity is the soul of wit.”
     Dorothy Parker reveals “Brevity is the soul of lingerie.”
     Woodrow Wilson relates “If I am to speak ten minutes, I need a week for preparation; if fifteen minutes, three days; if half an hour, two days; if one hour, I am ready now.”
     >Take Five<
     Woody Allen admits “I am at two with nature.”
     >Take Six<
     If receiving this newsletter is interpreted as the Third Sign of the Apocalypse, click here to cancel.
     However, if you’re reading over someone’s shoulder and wish to subscribe, have them click here.
     >Take Seven<
     Last issue I conceded:
          Why do programmers always get Christmas and Halloween mixed up?
          Because DEC 25 = OCT 31.
          I’ve no idea what this means.
     Excerpts from the dozens of letters I received:
     The Bewildering:
     2 * 10^1 + 5 * 10*0 = 3 * 8^1 + 1 * 8^0
     The Tad Less Bewildering:
     OCTal 31= 1*(8^0) + 3*(8^1) = 25
     DECimal 25= 5*(10^0) + 2*(10^1) = 25
     The Visual:
     Base 10: 1 2 3 4 5 6 7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
     Base  8: 1 2 3 4 5 6 7 10 11 12 13 14 15 16 17 20 21 22 23 24 25 26 27 30 31
     The User-Friendly:
     Octal (OCT) refers to the base-8 number system, which uses just eight unique symbols (0, 1, 2, 3, 4, 5, 6, and 7). Programs often display data in octal format because it is relatively easy for humans to read and can easily be translated into binary format, which is the most important format for computers. By contrast, decimal (DEC) format is the easiest format for humans to read because it is the one we use in everyday life, but translating between decimal and binary is relatively difficult. In Octal: 3 times 8 =24, plus 1 = 25, the decimal equivalent. Welcome to Geekville.
     The Skinny:
     Most programmers these days don’t need or use octal, so young programmers probably won’t get it. Unix hackers have a better chance of getting the joke, because permissions on Unix files are done in octal for some arcane reason.
     The Do-It-Yourself:
     31 (to the base 8, ‘oct’) is 25, as is 25 (to the base 10, ‘dec”)
     To test this out you can start up your Windows scientific calculator and convert it for yourself.
     The Dead Pan:
     “I assume you’re joking about not understanding this.”
     The Droll:
     Time to listen to your Tom Lehrer, specifically New Math — “Now, that actually is not the answer that I had in mind, because the book that I got this problem out of wants you to do it in base eight. But don’t panic! Base eight is just like base ten really - if you’re missing two fingers!”
     >Cut<
     >Print<
     A fellow eMailed me and asked about the level of difficulty in The Fool and his Money.
     Will the game be on par with The Fool’s Errand and 3 in Three? Or, will it be as hard as David Blaine’s $100,000 Challenge? Or as punny as Jumble Jitters?
     “Something old, something new, something borrowed, something blue, and a silver sixpence in her shoe.”
     The Fool sequel is on a par with the Fool original. I clock The Fool’s Errand and 3 in Three as being about 40 hours of playfulness. That is the goal again.
     The story is complete in itself but continues the narrative of the first. Portions of the story are earned by surmounting the challenges and enchantments discovered in the four Kingdoms. The Fool encounters twists and turns in his adventures, illustrated in storybook silhouettes and described in text.
     As the Sun provided a map to help the Fool on his Errand, this time, it is the Moon who sways the Fool with a silvery map to guide him on his road from rags to riches. The metapuzzle structure is the same. A new piece of the map appears as each smaller mystery is solved. The assembled map is a unique treasure hunt where the Fool pools his knowledge to gain the means to assuage the wrath of Justice and Judgement whom he has unwisely angered in his ill-considered haste for wealth.
     Familiar challenges of words and wit have new twists and turns, and other enchantments, unfamiliar, tease and tantalize with hands-on visual mischief. As the Four Keys of Thoth and the High Priestess beguiled in Errand, in Money, the Fool explores the Pyramid of Thoth where more deviltry awaits.
     Although an expert player at the Tarot card game of Thoth, the Fool apprehends that each Kingdom plays the game in an entirely different manner. The stakes are high. He must win every game if he is to claim the complete set of 78 cards of the Tarot deck for himself.
     The major distinction, though, between Errand and Money is the bartering and auction puzzles where the Fool strives to seek his fortune, first as a Vagabond, then as a Peddler, then as Shopkeeper, and then as a Merchant. Here, the Fool must parlay his gift of wisdom to divine the secret motivations of those who manipulate the commerce of the Land and then use that knowledge to his own advantage.
     Why not pre-order today and list your name in the Compendium of True Believers?
     For the record, Blaine’s Challenge was designed to be $100,000 difficult. No comparison.
     I created this one-page puzzle for the Los Angeles Macintosh Group newsletter back in 1987. It is simple fare that well illustrates the eclectic nature of solving the Sun’s Map and restoring the fourteen lost treasures.
     To print it out, click here and use your browser print menu.
Three nincompoops enter a pub to celebrate.
The bartender is curious.
“What’s the cause for the celebration?” he asks.
“We just finished our jigsaw puzzle!” says the first.
“And it took us only a month!” says the second.
“And the box said 3 to 6 years!” says the third.
     Condensed from an article by Jill Lawless at The Associated Press.
     Give an infinite number of monkeys an infinite number of typewriters, the theory goes, and they will eventually produce the prose of Shakespeare.
     Researchers at Plymouth University reported this week that primates left alone with a computer for a month attacked the machine and failed to produce a single word.
     “At first, the lead male got a stone and started bashing the keyboard. Then they took turns urinating and defecating on it.”
     Eventually, the monkeys Elmo, Gum, Heather, Holly, Mistletoe, and Rowan produced five pages of text.
     “They pressed a lot of S’s,” said researcher Mike Phillips. “And then the letters A, J, L and M crept in.”
     The experiment proved that monkeys “are not true random generators.”
     Til the middle of August.
     Corduroy Jersey
 
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